The curse of Early Access

We know the positives of Early Access. You can release your game early, you can get regular feedback, you can iterate and improve the game with the community.We’re three years in with Rust’s Early A..

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Jenkins Library

Jesus fuck I hope this is the last Jenkins blog I do. As part of our switch to Jenkins I wanted to define a bunch of common function that all of our scripts could use – without copy and pasting them..

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Jenkinsfile

I wanted to explain how to write Jenkinsfiles in my last post but I blurted on too much. So here we go.Pipeline vs ScriptedWhen you read the official docs about writing Jenkinsfiles you get confused..

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