Facepunch.Steamworks

Monday, October 3, 2016

 

Like everyone else, I started making my own C# Steamworks wrapper. The idea is to wrap everything up in a way that makes it easy to use, and less like the c++ interface.

I could write more shit about it here, but I'd just be repeating what I wrote on its readme, so I won't bother.

I was very much inspired and helped by Riley's hard work on Steamworks.net, so huge huge thanks to him.

It's a work in progress, and it's going into Rust - so let me know if you find any issues etc.

More Rubbish

Your Portfolio Gave Me Diarrhea

Friday, October 1, 2021

Motivation

Friday, September 24, 2021

We got married

Thursday, September 16, 2021

Unity Quiz

Sunday, September 6, 2020

Everything We Watched In Lockdown

Thursday, September 3, 2020

Politics

Friday, September 23, 2016

Unreal Engine

Wednesday, September 14, 2016

I got suspended from twitter

Tuesday, August 9, 2016

PlasticSCM Speed Tip

Wednesday, July 13, 2016

Becoming A Gamedev

Saturday, June 18, 2016